3D 圖學 3D Graphics |
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教師 | 葉正聖 |
時間 | 每週二 09:30-12:30 |
教室 | 數位內容學院 |
05/04 | Introduction [PDF]
The Graphics Process Color Models Triangle Meshes The Rendering Pipeline
Scan Converting Lines Filling Rectangles Filling Polygons Clipping Lines Clipping Polygons Antialiasing Other Examples: [simple.c][samples in red book/win32][samples in Angel's book][test programs of GLUT]
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05/11 | Geometrical Transformations [PDF]
2D Transformations Homogeneous Coordinates and Matrix Representation The Window-to-Viewport Transformation 3D Transformations |
05/18 | Viewing in 3D [PDF]
Classical Viewing and Projections 3D Synthetic Camera Model Specification of an Arbitrary 3D View Parallel Projection Perspective Projection 3D Clipping for Canonical View Volume |
05/25 | Visible-Surface Determination [PDF]
The Depth-Sort Algorithm The z-Buffer Algorithm Scan-Line Algorithm Visible-Surface Ray Tracing Warnock's Algorithm |
06/01 | Illumination and Shading [PDF]
Shading Models for Polygons Surface Detail Shadows Transparency Global Illumination Algorithms Recursive Ray Tracing Radiosity Methods The Rendering Pipeline |
06/08 | Texture Mapping
Texture Aliasing MIPmaps Environment Maps Bump Mapping Displacement Mapping Shadow Maps Solid Textures Other Resources: |